CERN Accelerating science

Title Learning game AI programming with Lua
Book cover
Author(s) Young, David
Publication Birmingham : Packt Publ., 2014. - 352 p.
Subject category Computing and Computers
Abstract If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
ISBN 9781783281336 (This book at Amazon) (print version)
9781783281343 (This book at Amazon) (electronic version)
- Purchase it for me! - This book on WorldCat

 Record created 2015-08-12, last modified 2019-07-30

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